A guide to Talents in the Chakat Universe

EMPATHY

Chakats are usually E3 or E4.

 

TELEPATHY

Skunktaur telepaths are usually T4 or T5.
NOTE: Telepathic speech is only capable when both parties have a common frame of reference. Telepathy cannot translate languages¤, nor can it interpret a truly alien mind.

¤ In combination with a strong Empath, this liability can be overcome somewhat.

 

TELEKINESIS

Skunktaur telekinetics range from K3 to K5.

 

ASTRAL PROJECTION

Skunktaur astral projectors range from A3 to A5.

 

TELEPORTATION

Teleporters are the rarest of Talents but have been known to occur in many unrelated species, including chakats.

 

Pure-breed skunktaurs only ever have one of three special abilities, and a gene-linked paw-shaped fur marking on their right breast shows which – Red for telepathy, Blue for telekinesis, and Black for astral projection. However, skunktaurs can share or reinforce their abilities, so several working in a team can accomplish amazing things.

Chakats are all empathic to some degree. Although this is normally their only Talent, occasionally one will be born with one of the other Talents also. However, any chakat can form a link with a skunktaur to share hys abilties just as they do amongst themselves. A crossbreed child of a chakat and a skunktaur can inherit both parents' abilities.

Chakats and skunktaurs are the only species where all members have a Talent, but most other species have the occasional Talent pop up.

There exist other Talents, but they are usually unique combinations of the ones mentioned already. One such Talent is called Technomancy. This combines aspects of Telepathy, Telekinesis and Astral Travel to achieve things neither ability can do alone. It gives the practitioner particular affinity with machines. Some do better with mechanical systems, some with electronics. Their abilities are much prized, since they can track down and diagnose subtle problems in complex systems that evade normal troubleshooting procedures. Unfortunately, as they grow in skill, technomancers tend to retreat into communion with their machines, eschewing contact with people. Some of them also propose that "artificial intelligence" is not inherently distinguishable from the natural kind, that computer-based expert systems are "alive" just as an organic mind would be. Technomancers are most often Blue or Blackpaw Skunktaurs; to distinguish themselves from these groups they dye their pawprints silver.

 

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